Tim Morten
Production Director & CEO
Former Production Director of StarCraft II and C&C: Generals 2.
Our mission is to build the next great PC real-time strategy game!
We’ve been privileged to work for some of the greatest companies in the industry. Now it’s our turn to carry forward the legacy of epic storytelling, innovative co-op gameplay, and celebrated esports that make RTS great.
Former Production Director of StarCraft II and C&C: Generals 2.
Former Game Director of Wasteland 3, Lead Campaign Designer of Warcraft III: The Frozen Throne.
Former Lead Engineer on StarCraft II.
Former Senior Program Manager at Blizzard Esports, co-founder of Day[9]TV.
Former Lead Artist on StarCraft II and Principal Artist on Diablo IV.
Former Lead Designer on StarCraft II, creator of GameHeart.
Former Lead Co-Op Designer on StarCraft II, Project Manager for Team Liquid.
Former Gameplay Engineer on StarCraft II and Warcraft III: Reforged.
Former Server Engineer for StarCraft II.
Former Publishing Lead and Senior Writer at Blizzard, author of two NY Times Best Selling novels.
Get feedback from real players. The community is our compass. Every player segment matters: campaign, co-operative, competitive, and user-generated content creators.
Respect the time-tested mechanics of RTS. Don’t radically re-invent, instead build upon what's already great. RTS can evolve, but it doesn't need to become something fundamentally different.
Strategically expand the audience. First appeal to the core audience, then also provide a great experience to strategy gamers at large. Establish a strong main before taking the natural.